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How Does this model fit Virtual Worlds?

A Web3DBook should serve as a means to guide a user through a virtual experiential path. Applied to education, a well-crafted Web3DBook will instill a learning experience.

To meet the hunger for substantive educational content and the need for vehicles for remote learning, Web3DBooks must leverage the infrastructure provided by the WWW plus the ubiquitous content developed for Web browsers.

Thus, the core requirements of a Web3DBook are that it provide a seamless experience...

  1. Transitioning users from text-oriented (browser-based) content to the 3D world and back again,

  2. Embedding 3D content in the Web browser, and/or

  3. Embedding text-oriented documents in the 3D environment.

Using the Web browser to deliver Immersive Educational content is a "no~brainer". Most folks have one (or can access one through schools and libraries). The browser can contain many content types leveraged for on-line education (text, of course, images, video, educational computer programs, etc). And a well~crafted lesson can be designed to display on a number of devices (such as mobile phones and other hand-helds) where fully featured desktop computers might not be available.